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A few games

I thought I'd try out the Post of Honour rules today with my Marlburians. These rules have been written by Keith Flint to provide a simpler alternative to Honours of War. They certainly are simpler, using d6s and having units which seem to have a little more survivability. I played out the St Ulrich scenario from the Honours of War rulebook as it only has a handful of units which suits how little I actually have painted at the moment.

The Confederates advancing in column

The Spanish defenders providing the rearguard for the bridge

The Confederates advance

The Spanish stand and wait, while the artillery on the hill across the river fires the first shot of the game.

The Confederates deploy out into lines, Starhemberg's regiment taking the lead.

Both sides are in combat range, with close in volleys that weaken the Austrians, and the English Horse losing their initial advantage over the Osuna Dragoons.

The end of this turn sees the cavalry both weakened and standing off staring at each other, while the Austrians give as good as they get with the Viejos Murados.

The last recorded image of the English General before an unfortunate collision between his head and a cannonball.

With no general to help rally, the English Horse are unable to charge again this game, the Austrians are broken, but in turn the Spanish are broken by the Rivers' and St Amant regiments.
 The upshot was a victory for the Confederate attackers, which was fairly predicatable considering their numerical advantage, but there were moments where the game was in the balance, which is what you want from a set of rules.

Here's some lose up of the new units completed this week:
Spanish artillery

A Spanish general. I figured the yellow coat was justified as the Spanish Horse in the Nine Years War sported the same colour.
English Artillery
That was a solo game this morning, and took just under an hour to play out. Then this afternoon Adam came around and we had a game of Warhammer 40K Killteam. This relatively simple skirmish game should have been quite quick to play, but we did our best to lengthen it out to two and a half hours by being rather incompetent. We eventually worked out everything that we were doing wrong, so we'll be ready for the next game.
The battlefield

The sides begin coming together.

The Ultramarines had a pretty happy day chopping up the Genestealer cult.
I've found that I never take many photos when I play opponents, probably the part of me that believes that spending time with a phone in your hand when you have company is actually rather rude. I realise that we are a declining species.
Anyway, the Ultramarines had a pretty solid victory and then we decided that we'd have ago at playing speed-freaks. Adam had brought these over to play, but we had spent so much time mucking up Kill Team that we only ended up with a small amount of time to play. Nevertheless I played enough to get a good feel for the game, and it is a lot of fun. Not to mention that the models are simply stunning.
Me ramming Adam - these models were works of art. I loved the corkboard roads on the bases.

We managed to lose all of the war bikes very early.
A busy day and it was great to play a few different games.

Nate

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